Gamologie - Game Development II


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Gamologie - Game Development II

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Definitions of Gamologie - Game Development II -
noun
In Gamologie - Game Development II camps students learn concepts related to developing videogames such as player interfaces, 3-D graphics, 3-D development, and game mechanics by creating videogames of their own.
"An A level student at Mathobotix OpenTechLabs, Nikita is attending Gamologie camp to explore Computer Game Science through hands-on mini-projects."
 
Camp Objectives:
Gamologie© "Imagine-Code-Play-Share" -Explore "mini-game project" based hands-on labs. Create your own story, build your own game characters, and make your own game. Learn to program and develop computational skills while having fun. Play and Share!
  • Explore game genres and learn to apply Game Development Life Cycle¬©  (GDLC)

  • Review game development platforms and technologies

  • 3-D game objects.

  • Apply Science, Technology, Engineering, Art, Math, and Soft skills (STEAMS)

  • Keep developer logs and document each game project

  • Demonstrate the games to peers and guest audience
Technologies and Game Development Platform: C# and Unity

Camp Prerequisites:

  • Grade Level: 4th Grade and above.
  • Completion of Mathobotix Codologie I or Gamologie I and/or demonstrable prior Python or Programming/Coding skills.
Level: Students are placed in the appropriate level based on their entry level knowledge and skills.
 
Browse these categories as well: Bytes & Bots STEM Camps, Track III: Gamologie Winter Camps - Game Development