Description
Day 1: Introduction to Unity
- Getting started with Unity and the Unity interface
- Creating a new project and scene
- Working with GameObjects, components, and assets
Day 2: Game Objects and Scripting
- Creating and manipulating game objects
- Writing scripts in C# to add interactivity and behavior to game objects
- Basic coding concepts like variables, functions, and conditionals
Day 3: Physics and Collision
- Adding physics and collision to game objects
- Using Unity’s built-in physics engine to create realistic movement and interaction
- Creating simple gameplay mechanics like jumping and collecting objects
Day 4: User Interface and Audio
- Creating a user interface with buttons and menus
- Adding sound effects and music to the game
- Creating animations and transitions
Day 5: Polishing and Publishing
- Testing and debugging the game
- Adding final touches like particle effects and lighting
- Building and publishing the game to a platform like PC, mobile, or VR
This course is designed for beginners with little to no experience in Unity game development, and by the end of the week, students should have a basic understanding of Unity’s interface, game objects, scripting, physics, user interface, and audio, and be able to create a simple game from scratch.
Technologies and Game Development Platform:
C# and Unity.
Setup
Students will use the Unity Game Engine. Please try and install the Unity prior to class starting.
To install the Unity Game Engine you must first install Unity Hub (https://unity3d.com/get-unity/download). Install the latest “LTS” release. This will install the actual Unity Game Engine.
Unity runs on most Windows, Mac and Linux machines but the better your video card (GPU) and the more RAM you have (8GB bare minimum) the better the experience (regardless of platform). Please be aware that Unity require a decent computer.
Questions?
Call us: (949)237-2884
or
Email us: mxirvine@bytesandbots.com
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